Sunday, February 11, 2007

Some thoughts on Xbox360 Achievements

Achievements are a hot topic lately on blogs, podcasts and in magazines, but I have yet to observe anyone express an opinion similar to one I feel very strongly about. The Achievements element of the Xbox360 experience is a stroke of genius, not because of ‘bragging rights’ which are often mentioned, but because achievements offer incremental goals and become a kind of game within the larger game, adding to one’s overall enjoyment each time you reach a new goal. For many of us, fun is what gaming is all about, and at their best, achievements simply make gaming more fun.

Since the Xbox360’s launch I have seen Achievements mature from a sometimes clever--sometimes misguided beginning to their current state. My Gamerscore bears the Ghost Recon: Advanced Warfighter blight of having earned achievements worth 2, 8, and in one case 36 points--not sure what Ubisoft was thinking there. But I traded in GRAW long ago, and since most other developers have wisely settled on point values divisible by 5, I will likely have a Gamerscore ending in 4 or 9 for some time to come.

Thinking about GRAW’s achievements reminds me that one pet peeve I have is when developers require a player to finish an easier difficulty mode to get achievements that should be given when a player completes a harder difficulty mode. I am a recreational gamer and don’t have time to burn; I need to get my gaming in when I can, but I’m not satisfied unless I have completed a game’s single player portion on the hardest difficulty. When I do so, I feel I’ve earned the points for any softer difficulty, too. Gears of War correctly rewards a player in this situation: when you skip Casual and finish a chapter on Hardcore you get two achievements. For GRAW, however, I played the single player only on Hard and was not awarded 275 points for the Normal difficulty. Oh, well. RS: Vegas did it right, so I hope Ubisoft will make sure GRAW 2 works the same way.

Another type of achievement that just plain sucks is one that requires luck rather than skill. Texas Hold ’Em and World Series of Poker: Tournament of Champions both give achievements for being dealt all hands through Royal Flush. The odds against drawing a royal flush in a seven-card game are almost 31,000 to 1, assuming your opponents don’t fold on you! Professional players go their entire careers without getting a royal flush, but people playing a video game that has an active life of a couple years at most are expected to get one? To the credit of 360 developers in general, this is the only achievement I can think of that can hurt your chances of getting other achievements. How many times (assuming you’ve played poker) have you called bets with a royal flush draw solely because this might be that 1 in 31,000 times that you get the fifth card you need? Sorry, but this is one of the stupidest achievements I’ve run into.

I’m not saying achievements shouldn’t be difficult: the more difficult they are the more satisfying when accomplished, as long as they are difficult but doable, and more important, doable via hard work and persistence. Who says playing video games can’t help us develop at least a few good qualities? Neither should the hardest achievements in any given game be too easy. Finishing Call of Duty 2 on Veteran was just right—difficult but doable, and it felt great to get that Veteran achievement.

I think the worst type of achievement is one that requires a player to reach #1 on a scoreboard, such as several achievements found in Chromehounds and GRAW. This type of achievement is simply out of reach for the vast majority of players; it takes more time and more skill than all but a very few of us have, and that large remainder of gamers is left knowing we will never get those achievements--not because we didn’t try hard enough, but because such accomplishments are simply beyond our abilities. No matter how much we play we’ll simply never be good enough to reach the #1 spot in a highly competitive game. The average gamer should be able to get most of a game’s achievements if he or she is willing to put the time in to develop the required skill. Perhaps the average gamer shouldn’t expect to be able to get all 1000 points in every game, but most if not all achievements should be possible if the gamer is willing to try hard enough.

On one occasion I was able to take the #1 spot on a leader board. It was on the Marathon board in Hexic, a feat that required more time than skill (which is why I was able to do it). Even though I only did it in Hexic, and my score has since been left far, far in the dust, at that time it was very rewarding to see my name on top and I didn’t need an Achievement Unlocked notice to feel good about it. In fact, I think one’s participation and position in any type of ranked mode should be the same: increasing your rank should be achievement enough, especially hitting #1.

I will go a bit further and deliver the main point of this post: Ranked Match achievements are not good for Xbox Live, and developers should not make them part of the 1000 point limit. My reason for this opinion is simple: when you make an achievement for ranked matches only, you force casual, recreational gamers to enter the realm of the MAGHUT (Maniacal, Antagonistic, Gay Hating, Under-supervised Teenager). Gears of War is currently my favorite online game, and I have a lot of fun playing it with my friends. I like Gears so much that I would like to get all the achievements as I have done with a few other games that I really, truly loved. But in order to do this I have to join ranked matches and am sometimes forced to spend my precious gaming time with maghuts who hate me and humanity for no obvious reason, and whom I in turn despise for their appalling behavior. (I’m not sure if the Live matchmaking scheme is even at work here, because as a recreational player with no negative feedback I get matched with some pretty disgusting characters.) This situation does not make my Live experience more enjoyable. And let’s face it: if Halo 3 has ranked match achievements it’ll be even worse.

I have friends who also wish to get all the Gears Achievements, and we are forced to contrive a ranked match where we can play together to earn credit toward those goals and simultaneously avoid being called offensive names as we witness first hand the dire state of today’s gaming youth. This sometimes feels a bit like cheating to me: we are playing ranked matches amongst ourselves to create a friendly environment, but this is contrary to the basic premise of the ranked match. Since I feel a bit guilty about contriving a ranked match, this further decreases my gaming fun, which makes it rare that I find myself playing ranked games, which means that in all likelihood I will not get any of the ranked achievements for Gears of War.

Well, maybe that’s just too bad for me. But I don’t think it is only me. I think many Gears players have had similar experiences and thus are unlikely to chase these achievements, even though they may desire to do so. Is Gears intended to be a game only for maghuts? I think Microsoft wants it and every other game to draw people into Live and Xbox360 gaming. Any time a Gold trial member is placed in the company of maghuts, Live’s future is harmed. I suspect those ranked achievements are contrary to growing the Live Gold membership.

So is this situation worth the benefits, whatever those may be, of including ranked match achievements in any game? I think most gamers who choose to play ranked matches would do so anyway, and for them the ranked-match-only achievements are just a bonus. They get gratification from moving up on the scoreboards, from achieving stats that boost their egos, and in many cases from pwning the poor noobs who stumble innocently into their clutches. But I think there are many more casual players who, while they avoid the shocking society often found in ranked matches, still enjoy Player Matches with friends and with strangers who are also seeking fun multiplayer gaming without all the name-calling and creepy t-bagging you have when two or more maghuts get together in the same match.

All, or at least most, of a game’s achievements should be offered in good faith to the widest selection of gamers. Rather than requiring us to play ranked matches for the Versus achievements, we should get credit for headshots in Player matches, too. That way, no matter what type of versus match you prefer, Ranked or Player, you care still able to get the achievements.

Some will say that this ruins the point of Ranked Match Achievements, which are supposed to be harder to get due to an increased level of competition in Ranked matches, and harder to contrive because in a ranked match you aren’t supposed to be able to get a bunch of fellow Gamerscore whores in there with you to take turns lining up for headshots. But let’s face it: the latter situation happens anyway. Those who want to boost achievements will find a way to do so. And as far as the increased level of competition, so what? Most of us play video games for pleasure, not to prove our manhood and claim the most fertile woman in the tribe or to train for professional gaming tournaments. What I value in a video game is more fun. I don’t go bravely into ranked matches and suffer the company of maghuts because of some Nietzsche-esque belief that spending time with them will make me stronger. I simply want to enjoy myself, and sadly I find that chasing the ranked match achievements in games like Gears is no fun at all.

I realize that some who read this won’t care whether average gamers are having fun or not playing Gears of War and might advise us to go play Viva Pinata. (Which was a lot of fun, in spite of an Achievement for playing 50 hours, which I will never get.) But by definition most of the people found on Live are of average ability, and I think most of them play for fun. Thus, everyone should care what kind of experience these people are having because this is the group that keeps Live humming. You may be one among the small group of elite players who have a legitimate chance of claiming #1 on the GRAW scoreboards, but if the majority of Live gamers aren’t enjoying themselves, there won’t be any scoreboards for you to conquer or noobs for you to pwn. You’re better off being content with the admiration of other players of your high ability who will notice your rank on scoreboards because they are competing with you for a high spot themselves. These are the only people besides you who care what your rank is anyway: the rest of us couldn’t care less.

In conclusion I point out that for many of us, achievements have become a goal in themselves. I have one guy on my friends list who chases achievement points for their own sake, and I say more power to him. He has found a way to add enjoyment to his gaming, which is what it’s all about. He enjoys not only the game itself, but the constant increase in his Gamerscore, a few points at a time. However, even this accomplished gamer with over 45,000 achievement points won’t play ranked matches unless it’s a contrived friends-only event. Hardcore gamers may scoff at our sensitivity to offensive behavior and our desire to have a playing-for-fun-only shot at all the achievements. If the maghuts don’t get you down, then you’re either tougher than we are, or you need professional help. And if you suffer their company because stats are everything to you, then good luck in life, babe. Good game stats only impress the guy one spot below you. If you really want to impress me, let’s see you get a royal flush.

8 comments:

Anonymous said...

I don't think they should have ANY online achievements. Not all of us have a live Gold account, and if we don't have one we are screwed for any online achievements.

Scott Jones said...

More evidence for my Ranked Match argument can be found in this article, featuring comments from Trixie, Dirty Diva and PMS Kitty: Gaucheness in Online Gaming: Finding Both Harassment and Hope on the Xbox Live.

Mako said...

I read the blog and I liked it quite a bit...you make some good points about the value of the gamer points, points that I had not considered.
The problem for me with ranked matches, competitions etc. is that it always brings out the worst in people. The fortunate part for us here on LW and most of the gamers on my FL is that our worst is still better than many people's best.
Even if we managed to get teams organized here on LW - I think it would likely lead to issues - even if they are on a small scale.
Think about the Bestbuy comp that you and I entered in Moto, those guys had an exploit already sorted out that was undefendable by us. The competition environment leads to people looking for every possible advantage, regardless of much anything else.
I do enjoy getting more points and found myself checking the list of points that I have not gotten for the Tiger Woods game the other day before I sent it back to see if there were any more that I interested in chasing after. But the points are not worth me working for them at the cost of doing something that is not fun.
For instance, I do not even care to play all modes on all maps just for the points. Now if someday, I complete that task and get the points because it just happened that way...that will be pretty cool.
Anyhow - thanks for the blog...I enjoyed the read...and I enjoyed the thoughts that it provoked.

Dave said...

moto, great write up on the 360 achievements.. couldn't agree more.. i find myself trying to complete more games nowadays, because of the gamerscore that sticks with me throughout my xbox live lifetime, not just for knowing, 'i finished the game, wo0t'.. i've always been on the 360 achievement bandwagon, but there are some sketchy points to it too.. you brought up a couple of my slights against the achievements, and that's the whole ranked matches stuff, the achievements based purely on luck, as well as the achievements that are only obtained by 'time of gameplay'.. i think those are all back wheels.. why should person a get an achievement for playing 25hrs, and not gone very deep in the game, when person b has finished the game, and has to spend an extra 5hrs playing random games/levels just to get that last achievement (per se)..

the other issue that you didn't mention however, is the sports achievement glitch.. for some reason, my guess is because its sports/season/dynasty related, you can 'simulate' your games as you move through the career.. thus, anything that the computer accomplishes while 'simulating', you get credit for.. i'm guilty of doing this, because i couldn't really see myself playing 25 seasons of NCAA football over it's 8-10mth lifespan, at 12-14 games a season, and 40minutes or so a game.. that works out to over 200hrs of gameplay.. and in the latest version of madden, you could actually start a dynasty, make EVERY NFL team a 'user controlled' team, and then simulate the entire 17 week NFL season, thus increasing your chances of getting some of the annual achievements (most TD's, most sacks, etc.).. seriously?! is someone actually gonna play the 1000pt life out the game manually, to get these far-fetched achievement bonuses?! more power to them if they are, but somehow i doubt there are many of them..

i guess i just wish there was some way of measuring GREAT online games, and to award achievements for those.. some of the matches in gears, like the huge comeback in gears that one night, or a great football/hockey/basketball game, where it's gone down to the wire, and could have been labeled an ESPN instant classic, something along those lines..

but, i guess those are all just based on personal opinion and enjoyment, and when it comes down to it, i'll take more of THOSE achievements, then the ones in my gamerscore..

cheers..

Jono said...

The achievement/ gamer score system is indeed a very interesting aspect of gaming on the 360. Nothing short of genious by the Microsoft gang. I find myself just as excited to get an achievement as I am finishing a level or finding a little piece of treasure. Perhaps it's that achievements let you advertise your "skills" to the world. I don't know but I'm getting sucked in too. It will be interesting to see if the new xbox rewards promotion does the same by giving prizes just for increasing your gamer score. I signed up for it.

Sorry to hear about your bad experiences in playing ranked matches. I'm relatively new to gaming and haven't been brave enough to try them. The one time I got close, I accidentally joined a room without knowing how the system worked and when I left I got a bad player review for leaving early from someone. I thought "ranked" meant that similarly skilled and experienced players play together and that I wouldn't get put in with a bunch of hard core players. Anyway, thanks for the warning and I'll be carful and expect little when joining ranked matches with strangers.

Helladog said...

Haha, maghuts...good one.


Unfortunately for you, I don't think you have quite experienced the full hatred spectrum on xbox live at its fullest and most diabolical. Yesterday I was in a match where we were playing what sounded to be Mexicans and my other two teammates kept talking down to them while I kept my mouth shut. The other team gave me bad feedback for it because I was a part of their team (I gave back for feedback tampering). During the afternoons, it always seems to turn into a US v. the World match when I enter any Dutch, German, French, Swedish, Norwegian, British rooms with these 'maghuts'. Both sides go at it with such disdain for each other, it makes me want to punch everyone of them for their bigotry. In GoW, there will be at least one racial comment per match, even in the late night, non-teen matches that I find. Why? who knows. Somebody at xbox.com said something about white people always saying this because they believe they have to be the best or something like that. In the few real-life comps that I have been too, there is plenty of diversity. Heck, most of the best DOA players are not white. I haven't gotten to see the whole spectrum of hate on xbox live yet because I haven't come across any sexism. I've played PMS and I've gotten beat by them in Halo2, yet I view it differently than others because I still consider most of xbox live to be faceless (unless I have met you in person or I've seen a decent picture of you). It's not that I got beat by a girl/woman, it's I got beat by another gamer with a better plan. It makes me wonder with what you hear out there whether these kids will be able to compete in real life environments. How are these people going to be when they have kids?


I've found out through my life that my parents allow me to swear as long as it isn't a profuse slandering and not in front of children. If they were to ever hear me become racial, then I'd be out in the streets. On top of that, I would be letting down my brother and sister because they are both half-black.


Some of what I've experienced on Live has made more aware of the problems in real life. It has already helped me become a better parent before I even think about children. There's more I could say, and I bet money could be made off of books, but I'll stop here...for now.

babysick said...

yep, I'm agree with you on the ranked matches.

It's been a while, but didn't Halo2 have ranked team matches? If only some of the current games went down that path. That would make the public games of Gears a little bit more livable.

Speaking of which, it's about time we did some more of the whole contrived 'rush to this public server at the stroke of midnight' and work on those Gears ranked achievements with friends only.

Just don't go picking Hulk Hogan again ... meh.

the red worm said...

Great read, I agree with most everything you've got on here. I may even have to write up my opinion on achievements some day. Lord knows I've got a few.